-A judge is elected.
-Teams go out with prize ribbons and have 20 minutes to find the graffiti with matching criteria.
-Each team must document the graffiti to prove that it matches the winning criteria.
-Each team must present their photos to the judge to prove that they meet the criteria.
-There is a starting point chosen with a starting line/ribbon. The ribbon is cut as a ceremony and tribute
-To the neighborhood becoming a cultural territory defined by the community.
-A finish line is constructed and the first team to finish must cross the finish line as a sort of ceremony.
How many players?
2-10 per team
Type of game: team, competitive, adventure…
Participatory game for residents of the area
What do people need to play the game: pieces, board, architiecture…
-Prizes; 1st, 2nd, 3rd,
-Graffiti or street art (this game could be applied to many things; planter boxes, front doors, houses etc. anything that people could vote on aesthetically or in terms of craft.
The residents would define the criteria for the game and prizes.
-Prize tags or ribbons
-Criteria for prizes
-Finish line for winners to cross when they have finished posting their prizes
Jury to create criteria
Audience: passerby, friends of judges, residents
What are the political aspects of the game?
Democracy: Giving voice to the people of the neighborhood
Flipping reality: Graffiti is looked at as ugly, illegal, garbage, but this game quantifies it into distinguishable elements: color, characters, placement giving it new meaning and value in the medium of game.
What was the motivation to make this particular game in this particular place?
-The amount of graffiti in the area.
-To create a spectacle (the game/ people running in the streets taggin graffiti with prize ribbons)
In a calm area. This area is very quiet from Tuesday-Friday because the flea markets are closed so this activity would cause a reason for people to be out in the streets and involved in a social activity.
-To bring people to the streets
-Give voice to the residents
What game were you inspired by or used as a model. Please explain:
-State Fairs: The prizes for best cow, pig…
-D-Day Exhibition at Georges Pompideu Center Nov. 2005 Motorola Project
-Finish Art Project: Tuhru.org:
2 frame flip books on wall
100;s of them just two pieces of paper people can flip open and closed to see two frame animation.
There are blank flip books on the wall for people to create their own, so it is dynamic
And evolving over time.
Who does the project benefit?
Neighborhood: fosters interaction between neighbors and a platform to discuss
The graffiti and to reflect on it or see it in a different light.
Who is it for (audience)?
Residents in the neighborhood
What aspect of "community" does it address?
How could technology be incorporated in this piece?.
Cell phones could be used to send the photo’s to the judge. This could add a real time judging element
To the game. Teams could send images to each other. Software could be developed to keep score
So that players know where they stand in the cometition.
-Gps devices could be used to make the location of prize winning graffiti. It could be documented this
way and mapped. This could make the project less time specific and more of a dynamic archive or public
Other Thoughts: (things you learned, unexpected outcomes…)
The game made people look at graffiti in a different way.
The criteria forced one to look at graffiti in terms of elements; color, form, and placement.
References: (urls, projects, books)
Finish Art Project: A wall of post-its. Each post it had two sheets with one drawing on each, forming a 2-frame animation. The animation could be viewed if you quickly opened and closed the top paper from the bottome paper. Very simple and interactive. Many blank post-it's were on the wall for visitors to create their own animations.
Hand held game:
Bar Code Battler
A game where you scan a bar code and it becomes a character.
You can use pre existing Bar Code Battler cards or cut bar codes off cigarettes, gum or whatever to create new characters.