An
installation that lets one wander through a 3D labyrinth
made from one's own scanned fingerprint.
The fingerprint scanner uses a prism, a macro photographic
lens, and a webcam to capture live video of one's print.
A Processing
application (with some custom Java bits), running in
presentation mode, captures live video from the scanner
and saves a convolved image to another computer running
the Fingerprint Maze game.
An
OS X application, written in C++ and OpenGL, picks up
fingerprint files and renders them in 3D. For each dark
pixel it finds in the image, it places a translucent
cube in virtual space.
The labyrinth can be navigated from above, or explored
at ground level.
What we made is something between copy machine art and
generative architecture.
photos:
top view of scanned fingerprint.
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