Lofoten Game of the Future was realized during a workshop in Kabelvåg Norway. Artists Nis Rømer, Amy Franceschini and Stijn Schiffeleers turned their focus towards a public park, game play and the future politics of Lofoten islands. Using the historical and physical organization of this park as a launch pad for conversation and engagement with the possible political and economic futures looming over Lofoten.

Nis Rømer:
I work with public art most often outside the galleries and in collaboration with others. I have a special interest in the social and political organization of space and in how processes of globalization affects the city. Much of my recent work deals with open source software and how technology can be used in local places.
{Org-urb.dk}

Stijn Schiffeleers:
Working in many media Stijn reveals the subtleties of life via film, video and interactive installations. Stijn's work embodies a sense of play and sensitivity that reminds us to take a closer look at what surrounds us. Stijn lives and works between Gent, Belgium and San Francisco.

{www.boutiquevizique.com}


Amy Franceschini:
Amy is a new media artist and educator. Her work is pervaded with images of growth-reminding us that both nature and our own creative natures are precious commodities that must be nurtured and sustained whether it is on the web or in our own backyards. Amy founded Futurefarmers in 1995, as a means to bring together multidisciplinary artists to create new work. She is currently teaching Media Theory and Practice courses at Stanford University and the San Francisco Art Institute
.
{www.futurefarmers.com}


Materials: carpet, cardboard, spray paint, tape
Site:Mette-Marit Park [Formerly Prisoners Park].Kabelvag, Lofoten Islands, Norway.

Game Development:
The idea to use possible future scenarios of Lofoten came from a lecture by Destiantion Lofoten Tourist Office during the Transcultural Mapping Workshop. They proposed 3 possible scenarios.

These futures were mapped onto the local park who's structure supported this configuration: central fountain (hub) with four spokes extending out in four directions.

Studied/mapped the park and conducted interviews with locals to learn about he history and usage of this space.

Developed game strategy on small scale game made from paper;- 2 nites playing. If, then. If, then.....

Created actual board pieces for play in the park; cutting carpet mats, cutting stencils, spraying..

Play game in park with locals- get feedback and alter game accordingly.

The game is open to suggestions and feedback. It can be altered in any shape or form!