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Medium: Land Art/Network
Project Description:
According
to the Environmental Protection Agency, accepted land use varies
depending on the level of toxicity in the soil. For example, the
toxic levels can be higher on low use properties, i.e. wild land,
sewer treatment plants, and golf courses. Land which is inhabited
by humans must have lower levels of contaminants in the soil. Based
on this environmental law of land use on affected zones, Futurefarmers
proposes a game where people can keep a check and balance on the
shifting soils of the Great Park.
Ad-hoc ecosystem is a community tool to be distributed among Orange
County residents [or any Open Space development]. It a piece of
open source software which can be downloaded via the web to computers,
pda's and cellphones. Participants collectively monitor the social,
political and environmental organization of the Great Park. Residents
virtually maintain the equilibrium of the Park ecosystem by taking
on roles, actions and resources.
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Launch Tool
According
to a remedial investigation and feasibility study conducted by the
Marine Corps,
El Toro, accepted land use varies depanding on levels of soil pollution.
Soil pollution can
be higher if there is a low level of human exposure to the land.
For example, an industrial
park could be situated more polluted area than a residential area
or organic farm.
[see LANDUSE + POLLUTION EQUILLIBRIUM chart
below]



A mobile ad-hoc network (MANET) is a self-configuring
network of mobile routers (and associated hosts) connected by wireless
links—the union of which form an arbitrary topology. The routers
are free to move randomly and organize themselves arbitrarily; thus,
the network's wireless topology may change rapidly and unpredictably.
The popular 802.11 ("Wi-Fi") wireless protocol incorporates
an ad-hoc networking system when no wireless access points are present.
The 802.11 system only handles traffic within a local "cloud"
of wireless devices. Each node transmits and receives data, but
does not route anything between the network's systems.
A
distributed system of "organisms", when coming in contact
with one another create an ecosystem. These "organisms"
are aware of each others presence via bluetooth enabled devices
and can create a network connection upon close proximity.
Musuem goers [or possibly anbody] can take on a role/organism/factor
from a library choices. Once they choose a role, and enter the museum,
depending on what other "organisms" are near them, they
may form an ecosystem {ad- hoc network}. If the right combination
of people are in close proximity, they will be alerted that they
have formed an ecosystem and will be informed of the conditions
of their ecosystem. Some ecosystems may very fragile, in which case
they will need to organize and coordinate as a group to sustain
their ecosystem; take on new roles or get other people/organisms
to join in their ecosystem/network.
For instance, if a group of people have taken on the roles of water,
sun, plant, animals, microorganism, then they have a working ecosystem
[depending on the ratio of "organisms"], but if there
are too many "mobilizers" {oil wells, nuclear power plants
etc.} or "emitters" {cars, factories etc}, the plants
will start dying out and the ecosystem/network will seize to exist.
Tasks still to do by Futurefarmers:
Define ecosystems in a way that they can be flexible
and open to change.
Role playing to test the possible scenarios/configurations
Software development
Considerations:
These "Ecosystems"
are not private islands once formed, outside events shape their
fates.
What are these outside events?
Habitat Variation: {link}
Threats:
pollutants:
post military toxic waste in water
invasive/alien species
overpopulation/saturation
mutation
money
Relative
Definitions:
Ecology is the scientific study of the processes influencing the distribution
and abundance of organisms, the interactions among organisms, and
the interactions between organisms and the transformation and flux
of energy and matter. {link}
An
ecosystem is a grouping of plants, animals, and other organisms interacting
with each other and with their environment in such a way as to perpetuate
the grouping more or less indefinitely. Ecosystems have characteristic
forms such as deserts, grassland, tundra, deciduous forests, and tropical
rainforests. Rainforests are the most biologically diverse ecosystems
on earth. Just 200 years ago, rainforests circled the globe in a green
belt. 20% of the earth was rainforest. Today, rainforests cover only
about 7% of the earth’s surface but in this small area live
more than half of all described species on earth.
Links:
*
Great thanks to Enrique R. Grullon
+ Juan Ospina for prototyping, programming
and design of Ad- hoc Ecosystem Flash interface.
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