| Project
Name:
Simon Says Die (aka F-Simon)
Audience:
Toddlers with poor short term memory and/or an
inability to work in small teams.
User Experience:
Toddlers are fitted into head harnesses, and
given one button controller each. The toddlers then must
watch a simple light sequence (two lights blinking a total
of 4 to 16 times). The toddlers then must cooperate, only
being able to control one light each, and replicate the
pattern. If correct, the pattern increases in length.
If incorrect, the toddlers are punished with a shock sent
to their head harnesses. Regardless of which toddler presses
the button incorrectly, both are punished. This is intended
to promote cooperation, and short-term memory.
Tech
specs:
The physical interface is a modified TV Fun game
system, fitted with led lights and simple buzzers. The
controllers are Sharpie Pens, custom fitted with specialty
buttons. The punishment headsets are modified from an
Electronic Survivor Shot game. The monitor is an LCD screen.
All of these components are connected all via Telios to
a PowerBook and programed with Max/MSP. The Max patch
generates a sequence, interpets it to the light pattern,
retreaves user inputs, and compares the sequences. As
soon as an error is made, the patch sends a signal to
the punishment harness. The patch also controls the LCD
display and sounds.
Tech Challenge:
The physical challenges were in wiring the leds
to the buzzers, modifying the punishment harnesses so
that they no longer relied on an infared beam, modifying
the TV Fun interface to suit our needs, and finally connecting
all of the components to the telos system. Beyond the
physical challenges, the rest of the project was done
in max/msp. what was required was that max needed to randomize
a series of binary codes. 0 and 1 representing the two
leds. next these patterns needed to be sent to the leds
to inform the player of the pattern. max then needed the
user to input the same code correctly inorder to move
on to a more complex pattern (the next level). or, if
inputed incorrectly, trigger the headsets. through this
project we developed skills in basic electronics. Wiring
electrical components together and triggering effects.
Within max, we were able to further grasp the concepts
of, more or less, the philosophy of cause and effect on
a visual level.
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