| Project
Description:
Starting from the well know child street play "Hopscotch",
we modified the public space of a well know transit point
in Gent.
We marked
zones around and through the bus stop with chalk, adding
text labels instead of numbers used in the original
game. Some texts are descriptive about the person standing
on
the spot: "I can read your mind", "I'm scared", "I can
look through clothes" or "I'm God". Others are an invitation
or message to others, like: "For sale", "Come
closer" or "Trust
me". Some are pointers to the physical and mental map of
the spot, e.g. around a bench it reads "I'm tired" and far
away from the
bus stop"Leave
me alone".
We want to make the user aware about how they are
relating to others, in this determined public space.
A bus stop is a place they cannot easily escape (or they
miss
the bus), a physical and psychological space with
unpredictable group dynamics. We want to make users aware
of this everyday
social game and make available for them a medium of
non-verbal communication based on the use of physical
location. This way waiting becomes a meaningful act which
enables communication.
This work addresses the topic of social labeling.
We are trained by society to judge people all too easily
by social codes like clothes
and gesture expression. We want to make the user
question this different kind
of social labeling inflicted
on them.
Location:
Bus stop area at the Zuidplein, Gent, Belgium.
Location Description:
This area acts like a transit hub for the neighborhood, with busses
and trams coming and going.
User Experience:
People choose a specific place when arriving at the
bus stop. They take position, most of them unaware
of the social and psychological consequences of this
choice. Once they notice they're labeled, they can
ignore it, or react in some way: some might move,
some might stay and reflect about the work or communicate
about it with nearby people that are identically
labeled.
Technical
Description:
Chalk on stone.
Team
Description:
Ann Langelet
Marthe Van Dessel
Thomas Laureyssens
Motivation:
We want to make people reflect about they behavior through introducing
a social game in a public place. Will they interact? We
want this already so structured city give a more childlike
and playful look.
Who does the project benefit? Who is it
for (audience)?
Commuters, passerby's
What aspect of "community" does
it address?
Communication and social awareness. The work can act as a catalyst
for micro-level community building.
What is the life span of the project? How does it
exist elsewhere?
How does it exist beyond the workshop?
Chalk is easily dissolved in rainwater and wiped out by footwork,
so we expect the work to totally dissolve in 2 days depending
on the weather and commuter load. More locations could
be analyzed and enhanced.
Photos:
640
x 480 images here |
640
x 480 images here |
Other Thoughts:
Nancy Mauro-Flude proposed to play the "in between".
She makes registration of what happens in this social game,
she records
what is
happening as a pedestrian. By using a 2.4ghz wireless camera
that is attached to her body, Nancy occupies the only free
public airwave left. She moves through this uncolonised
frequency, this in between space, and records the intervention
with the public at the bus stop - an in between ephemeral
space as well. You can read more
about her work.
References:
(urls, projects, books)
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